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MIZEN墨弦
SELECTED WORK · 2022 – 2026

Hello, I'm Mizen

墨弦

I ship commercial software. Mostly alone.

About

I'm a full-stack builder focused on small, useful systems: CS automation, game communities, network dashboards, server tooling, Telegram bots, and the operational glue around them.

Most projects are designed and shipped solo, so I care about the unglamorous parts that keep software dependable: data flow, retry logic, deployment paths, admin surfaces, and the edge cases after launch.

I also build personal systems like D'Cade, a quiet presence layer across my own machines. The work moves between product thinking and low-level engineering, but the standard is the same: make it clear, stable, and ready to run.

Expertise

Game frontend
Arcade UIs, in-game tooling, mods.
Independent tools
CLIs and small commercial apps shipped solo.
Infrastructure
Servers, deploys, observability for teams of one.
QA automation
End-to-end and load harnesses built from scratch.

Selected Work

012024 – 2026

D'Cade

A local-first presence layer for Windows and macOS.

A system-level companion that keeps context close while moving across time, environments, and devices. It is designed to stay quiet in the background, then surface quickly when needed. The architecture separates Presence Core, Memory Engine, and Capabilities, with local-first storage and file-level encryption.

Solo · Design + Engineering
Electron · TypeScript · React · SQLite · AES-256-GCM · Node.js · Fastify · Rust (legacy)
022025 – 2026

Shred

A CS operations platform for knowledge, QA, and agent workflows.

A production support system for a 10-15 person CS team. It combines a RAG-backed knowledge base, conversation-to-knowledge extraction, moderation review, concurrent QA scoring, and agent orchestration with cross-checking. Delivered as a 20-page dashboard, a Telegram bot, and a weekly knowledge rebuild pipeline.

Solo · Full-stack + Systems
TypeScript · Python · PostgreSQL · LLM RAG · Fastify · Telegraf · React · ECharts
032024 – 2025

RustRaven

A multi-game community platform across web, admin, and Discord.

A community platform for Rust, Palworld, and Icarus players. The system is split into a Next.js site with Steam OpenID and rewards, an operator-focused admin console, and a Discord.js bot with AI chat integration. Shared auth and reward logic keep the three surfaces consistent.

Solo · Full-stack + Design
Next.js · TypeScript · Prisma · PostgreSQL · Discord.js · Steam OpenID · Tailwind
042025 – 2026

ACoffeeWorkbench + Speed Test Service

A speed-test engine and dashboard for network benchmark operations.

A dashboard and API layer around a Playwright-driven speed-test engine. The crawler handles proxy rotation, timezone-aware scheduling, batch retries, and cooperative cancellation for long-running browser contexts. The dashboard tracks status-code distribution, latency percentiles, and domain-level trends, with XLSX import and PDF export.

Solo · Backend + Data
TypeScript · NestJS · React · MariaDB · Playwright · Docker · Nginx

Lab

01

Rust Server Mods

Server-side plugins for Rust community servers.

02

Palworld Mods

Quality-of-life mods for Palworld dedicated servers.

03

Icarus Mods

Private-session tweaks for Icarus prospects.

04

QA Checklist System

Lightweight section-by-section QA workflow replacing Google Sheets.

05

Tic-Tac-Toe

Two-player offline tic-tac-toe with a tutorial in zh-TW.

Let's talk.

Mizen
墨弦
© 2026·built quiet··